ABout Us

our studio

Founded in September 2006. Headquartered physically in the Lower Mainland, BC, Canada area. iDGi is a boutique R&D video-game developer specializing in first-person interactive narrative simulations with a moral compass.

Since our inception, we’ve been cooking up our very own character driven interactive narrative solution. Our first VR experience is in development, making use of the third generation of this solution, which we call the iDGi-1 Interactive Storytelling System (or simply “ISS” internally).

our-studio

Unlocking Narrative Frontiers

Our solution allows for a practically infinite variety of highly authored and always varied character-driven stories that are partially derived and advanced from players' choices, actions, and even inactions. And it is possible to do it all with only a handful of team members!

Our "flat-screen" Consortium games, our interactive novel Whispers From The Rift, and CONSORTIUM VR all offer examples of our evolving game development solutions. These are all works made with complete independence and an understanding that our processes and goals are generally incompatible with more conventional corporate production systems. This is one of the reasons we turned to crowdfunding early on to help us achieve our goals. More recently, we've been privileged to do contract work on some extremely cool projects with folks at Meta, Penumbra Inc. and more. We are ALWAYS on the lookout for new opportunities to learn more and challenge ourselves.

Clear objectives and distinct aims have always driven us, but sometimes progress can be slow. This is particularly true for Consortium: THE TOWER.

While we continue to refine and adapt our technology to suit our own projects, we also continue to be watchful for projects that could make great use of our solution. The iDGi-1 Interactive storytelling framework, especially in combination with V.O.I.C.E, enables the creation of what we call "VR Interactive Cinema."

With the right resources, using UE5 paired with our tech, there is a straightforward production paradigm to enable the creation of a "living and breathing" synthetic universe populated by believable virtual humans who evolve and grow over time according to individual player choices and actions—all powered by a custom 100% human-authored interactive screenplay framework.

THE CONSORTIUM UNIVERSE

commitment to the lore

The world on the other side of iDGi-1 is an attainable, inspirational, near-future world. It is one where we have solved many of humanity's greatest problems; the energy crisis, Climate Change and even war itself are things of the past thanks to technological development, and millions thrive in orbital, Lunar, and even Martian colonies, with a generational colony ship on its way to Europa. Humans on Earth have learned to thrive in harmony with nature again rather than allowing rampant greed and industrialization to ruin the basis of our existence on this planet.

We want to encourage optimism in younger generations and demonstrate what might be possible if humanity collectively decides to get its act together and learns to live sustainably with each other and nature.

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what drives us

Humanity is rapidly approaching a confrontation with Mother Nature. We, the human species, are pushing Earth's habitability to extreme limits. We must control ourselves, reform our economic systems, and learn to treat Mother Nature with the respect she demands.

The Consortium organization within the iDGi-1 realm represents a utopian ideal. Its mandate is simple and straightforward: Protect the Earth's environment and maintain global peace at all costs. Imagine if the UN had the resources and power to enact the drastic changes and protections required to bring balance back to the natural world.

That is the Consortium, according to the Consortium. If you speak to their enemies, however, they are an authoritarian military organization with a monopoly on advanced equipment, led by a sadistic artificial intelligence hellbent on global domination.The question is: who will you believe and why?

About-the-game

OWNERS AND OPERATORS

Gregory MacMartin

Gregory MacMartin

Chief Executive Officer (CEO)

Gregory founded iDGi in 2006 and by himself built the initial prototype of Zenlil (the plane seen above) and her crew as a Half-Life 2 mod. He’s produced all iDGi games in addition to often taking on Game/Level/Balance design work, general content creation, scripting, HR, PR, QA, IT, web dev, biz dev, marketing, etc. “Keeper of the vision” when necessary, but not always...

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Ryan Sheffer

Ryan Sheffer

Chief Technical Officer (CTO)

Ryan’s iDGi origin story is as epic as the narratives in our games themselves. His origins lie in the once flourishing mod communities of Half-Life and Half-Life 2, where he founded and developed the popular Obsidian Conflict and Missing Information mods. Ryan joined iDGi in mid-2011 and pretty much single handedly coded CONSORTIUM (2014) over the course of the following 3 years. He was the principal...

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Steven MacMartin

Steven MacMartin

Chief Narrative Officer (CNO)

Steve discovered his passion for writing long before he was lulled onboard iDGi by his brother Gregory in 2008 to help envision a new kind of first-person interactive storytelling.  Nevertheless, the first Consortium game represents Steve’s first professional writing endeavor, and he managed to effectively write the entire interactive screenplay himself...

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Stewart Marshall

Stewart Marshall

Chief Financial Officer (CFO)

In 2010 Gregory met a ‘Financial Storyteller.’ IDGI was all about storytelling but needed help with numbers. Since then, Stewart has been a stalwart iDGi presence throughout the years since that time, studiously safeguarding the books, taxes, payrolls, budgets and all sorts of fun stuff like that, often involving spreadsheet magic of some kind or another. He is a trusted guardian and confidant of iDGi and our...

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