Whispers

Whispers From The Rift V1.0.4.0

WHISPERS FROM THE RIFT V1.0.4.0

With this release, all issues from V1.0 have been dealt with, plus we've added a bunch more polish and quality of life features.

UI/functionality:

-Fixed issue where a non-progression occurred immediately, with LOADING stuck over the Main Menu. (this took a long time to track down...a real nasty bug)

-Fixed issue with choice text at the top being incorrect when choosing 2121 choices.

-Removed feature that dimmed previously made choices - this is because in many instances, making the same choice again can result in different results if certain previous earlier choices were different.

-Fixed issue with “drop down explanation text” being an erroneous color due to previous 2121 glitching

-Fixed issue with an erroneous space before italics (SPECIAL THX to FordGTConcept…)

-Fixed 7 Steam achievements from not firing when they should

Stream Content (SPOILERS!)

-Dozens of minor logic/grammar blips fixed throughout the story.

-Fixed: some branches in canon continuation #1 that were blocked from leading to an alternate version of #2.

-Added context pop-up descriptions for the pistol Jenkins carries and the "shredder rounds" mentioned throughout.

-Major edit to the scene after killing Jiang during the briefing.

-Fixed: the path where you can avoid the break room and the corridor "defectors" was potentially doubling up a certain block of lines when speaking to Uchida.

-Changed all instances of J.D.S. to JDS.

-The logic/narrative behind the potential fire breaking out in the Computer Core has been improved (and simplified).

-One particular "The Result" ending has been changed: it involved Jenkins getting cancer before dying in a car accident. This scene had several problems pointed out to me (thank you, Ford) and has been revised into something better.

-Had to change an ending that was inaccessible because of a change I made a long time ago (by the security door)

-Cut down and polished a particular scene in the corridors where you're being chased by *actual spoiler*, and it needed to be quicker paced and urgent.

-Due to several logic issues, I changed a particular path where Wheats got blood all over himself. He no longer gets blood on him.

-For one ending in the control room, Motoki catches the team in a lie. There was a fairly major logic issue in this scene that's been resolved + some added polish.

-Polished/cut back on several scenes involving the Harbingers post-shooting Uchida in the leg.

-Fixed two scenes that mentioned Motoki's name before the characters had learned his name.

-Added pop-up tooltip description for Spider-Silk Kevlar (SSK).

-Incorrect use of the word "decimation" three or four times in the story has been changed.

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ABOUT US

Established in 2006, Interdimensional Games Inc (iDGi) is a wholly independant R&D "boutique" video game studio. We're on a mission to push hard on the boundaries of first-person interactive narrative with an underlying moral and ethical compass. We make story driven first-person immersive simulations and believe in the future of voice driven VR interactive cinema.
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